Grinex The Riftstalker
Grinex is an extremely mobile ganker with his skills, and
can kill squishy heroes quite easily when paired with another stunner, just as
long as you know how to use his stun. But his carrying potential shrinks in
comparison to other ganker type carries, like Monkey King, Nomad, and the ever painful
Silhouette.
- Hero Growth
His stats are good early game, although his low 1.8 int gain
is disappointing, considering that you have to spam your skills to be able to
output decent damage. His agi growth is decent, which gives you a bit of
damage, although it’s still low when compared to other carries/gankers out
there. His str growth is horrible, a
meagre 1.8, but seeing as you’ll basically be jumping from the shadows every
time you gank, it’ll do fine early to mid game, but once you go to the late game
clash phases, you’ll be shrinking from the pain magic damage dealers will do to
you.
- General Hero Analysis
Grinex is a bit underpowered, like Blitz was before he got
buffed. Somehow, all he seems to offer is a ton of invis spells and a lot of
movement speed. But, to put it simply, that won’t do in a MOBA, where if all
you have is speed, the enemy might not bother trying to outrun you, and just
try and get as bulky as they can. Since all you can do to buff up your damage
is get a lot of items, you’re pretty much forced to farm for a long time, or
kill enemy heroes 24/7, just to get decent damage output, since his spells do
little damage on their own.
But, if you try and build him as painful as he can be,
you’re going to end up with him being really soft. He doesn’t have much that
builds up his bulk, unlike other carries which generally have skills or traits
that make them harder to kill, like Pred’s Stone Hide or Arachna’s Harden
Carapace.
TL;DR, Grinex is a hero with bad scaling, but can be a monster if your team manages to keep your opponent’s farm down, and you get good farm for most of the game.
Radius: 375 Cast
Time: 0.5 Seconds
Cooldown: 14
Seconds Mana Cost: 125
-Click an enemy and drag the cursor in a direction
to launch yourself with them 350 units in the chosen direction dealing 50 / 80
/ 110 / 140 Magic Damage.
Slamming the target into a hero, cliff, tree or
building, applies a 1.0 / 1.2 / 1.4 / 1.6 seconds stun and deals 30 / 60 / 90 /
120 Magic Damage to both enemies.
-This is Grinex’s one and only skillshot, which
requires that you hit the enemy against something else to properly stun. This
is quite underpowered, seeing as it’ll only deal a maximum of 260 magic
damage. The stun duration is also quite
short, a meagre 1.6 seconds, which’ll ony allow for 1-2 hits.
W-Rift Stalk
On
Activation: Applies Rift Stalk to self for 6 / 7 / 8 / 9 seconds. Gains one charge every 20 / 18 / 16 / 14 seconds. Max of 2
charges.
Rift Stalk
Effects
25% MS boost, stealth with a 1 second fade time.-Basically a Genjuro with a fade time, and no slow, this skill gives an initiation tool, and an escape mechanism. But because of the fade time, if you use it as an initiation tool, you have to reach your opponent in less than 9 seconds, otherwise you’ll be easily seen. It’s easy to use, and gives a lot of mobility to Grinex, but it desperately needs the fade time removed.
Activation:
Upon Spell Cast, applies Nether Strike to Grinex, giving him an additional 40
/ 60 / 80 / 100 Physical damage for his next attack.
-This skill gives Grinex his much needed damage,
although it lacks proper scaling, and is pretty low compared to other damage
buffs out there. And due to the fact that it only activates upon spell cast, it
requires repeated spamming of skills to output damage
R-Illusory Assault
Cooldown: 50
/ 40 / 30 Seconds
Mana Cost: 100
Target: All visible enemy heroes within radius
Target: All visible enemy heroes within radius
On
Activation: Activate, sends out shadows of Grinex at nearby enemies for 4 /
5 / 6 seconds. Shadows deal 40 / 60 / 80 Physical Damage every 1 second and
leave behind a shadow trail. You gain the effects of Illusory Assault while on the trail.
Illusory
Assault effects: +12% Movement Speed
Skillset
recommendation:
2-1-3-3-3-1-3-1-1-4-4-2-2-2-AB...AB
I recommend building your skills like this. The 3rd
is maxed early, as it is your main source of damage early game, one level of
stun and the invis, as it doesn’t really scale that much with levels, kind of a
one-point wonder, IMO. The ult is taken at levels 10 and 11, as it does minimal
damage at level 1, and you don’t really need another invis early in the game.
The level 1 and 2 skills can be interchanged, depending on the situation. If
you’re ganking at level 1, get the stun, if not, go for the invis. AB is for
attribute boost, in case this wasn’t known.
Also, on a sidenote, if you’re going for solo mid,
get the ulti at level 6, but the general order should still be the same, max 3rd,
one point for stun and invis.
Item
Builds:
Starting Items:
Hatchet for
easy last hitting, RotB for the much needed regen, and iron buckler for an
easier time against attacks, either from creeps or heroes.
Laning Items:
Boots is by
preference, go ghosts for the damage, steams for the AS and stats.
Helm is
taken if youre getting harassed a lot and you feel that it wont stop soon.
Energizer is taken if you’re on the aggressive side, for an addition to your
already fast MS.
Bottle is
just for rune control if you’re mid.
Core Items:
Shieldbreaker
if opponents are very squishy, and you know that you can burst them down
quickly.
Frostburn
if you need to get that snare Grinex doesn’t have, that much welcome MS, and a
bit of damage.
Shrunken is
core, it’ll allow you to stay in teamfights much longer, and hit to your
heart’s delight.
Abyssal, take it first if you're getting killed in the lane too often, and need to jungle, otherwise get it after your chosen Attack Modifier.
Abyssal, take it first if you're getting killed in the lane too often, and need to jungle, otherwise get it after your chosen Attack Modifier.
Luxury Items:
Luxury,
take your pick, it’s pick and mix for this part, you can get any of these
items, they all benefit Grinex a lot.
Best Lane partners: IMO, i find that he works well with any
ranged support with a stun, or even an immobilize/hex, like Witch Slayer, Pollywog,
Nymphora, Aluna. With the stun, you can hit and hit and hit without fear of
them escaping. Nymphora works extremely well, as she can keep up your high mana
usage everytime you try to get a kill.
Hero Rating:
7/10
Suggestions
for him: stat growth buff or a buff for his skill sets.
Have any tips, criticisms, or suggestions you’d
like to add? Feel free to comment, although keep the flaming to a minimum. Much
Thanks. :)
Generally I would say his not in any way close to monster even with huge farm, not even a decent pubstomp hero compared to Fayde. I once stood at 500 gpm with Grinex, holding semi carry items with geometer's bane, nullstone, shieldbreaker, lost to 380 gpm Silhouette, this hero is generally very underpowered even with high farm, but it's a fun hero. Other than the monster Grinex I didn't agree upon, overall a nice guide, as well as a good review for whoever that is interested in Grinex, keep up the good work.
ReplyDeleteThank you, I do agree that he's not a total monster, but i did add the "if your team manages to keep your enemy's farm down". In short, Grinex is good against heroes who have little to no farm at all. Although, this could be true for any carry/semi carry out there, so cheers. :)
ReplyDeletei will try this one
ReplyDelete